Worst Enemy 

Submission (WIP) for The Artist Tavern Jam: Autumn 2026, our game Worst Enemy is a side-scrolling puzzle and platforming game about agoraphobia. The main character who has been invited out by some online friends, must complete mundane tasks. For example finding their wallet and getting dressed while solving puzzles, and collecting positive memories to help push them forward - the house becoming distorted when  their anxiety builds and battle their face internal doubt.

Game Jam: The Artist Tavern Jam: Autumn 2026

Jam Theme: In The Shadows

Credits (Discord Username)

  • Abbiemakesmusic
  • _claaay_
  • DanTheManNW
  • Juicy.burger
  • Tufty24

Instructions

Click on buttons on UI    

A / D  move     

W / SPACE  jump

Who did what?

Abbie - Music, SFX, Design, Production/Planning Tools

Clay and DanTheManNW - Coding, Design

Juicy.burger and Tuffy24 - Art, Design

Click for one-page GDD


Work-In-Progress/Planned Elements Images

As a team with a range of experience levels, time was tight and a lot of planned elements didn't make it in for the deadline. Here are some of those elements!

The Planned Map

Here was the designed we laid out for the full map/level.


Sliding Puzzles - Triggering Positive Memories

Special memory triggering items that can be found in different locations. Presenting a sliding puzzle and then some interesting dialogue. 


Wallet Puzzle


Sliding puzzle Mechanic

Platforming Design

Specific designs laid out for the different platforming areas:


Comments

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My first impression is that it's very small and hard to see. It seems there was some sort of error, so I don't think it's a problem with the game. Probably an issue with itch. The actual game is only a small part of the game window, the rest just being black. I attached a screenshot for reference.

For movement, I felt the jump was very, very high relative to the scale of the game. It also felt really hard to tell what objects were collideable vs just background objects. I couldnt really tell until I bumped into them. For example, I think it was a trophy case that I thought was a part of the background, but it turned out to be collideable and that I had to jump over it, which I felt didn't make much sense.

Also, the game ends as soon as I check the texts, I think? Or at least, it freezes. The video had you lookign for a wallet afterward, but as soon as I check the texts it just says "Thank you for playing", and doesn't progress.

I wasn't able to play long enough to check the gamefeel, but I do like the atmosphere. I did enjoy reading about the planned additions, and I think it would make a very good game once you add a few and polish a bit. If you do plan on continuing developing, I'd love to play it later!